SKYWORLD: “Under the Sky” - HDR progress render. 
Fantastic, faster results thanks to memory upgrades to my mobile workstation. Next up, vegetation and custom ground texture(s).

SKYWORLD: “Under the Sky” - HDR progress render.

Fantastic, faster results thanks to memory upgrades to my mobile workstation. Next up, vegetation and custom ground texture(s).

Presenting the giant basilisk for Amanda & the Guardian.[ Look Development and Direction ]Initial modeling by Frank Colbert | Based on concept designs by Chris Pedersen 
Rigging and Textures coming up shortly.

Presenting the giant basilisk for Amanda & the Guardian.
[ Look Development and Direction ]

Initial modeling by Frank Colbert | Based on concept designs by Chris Pedersen 

Rigging and Textures coming up shortly.

Asset development preview: bioluminescent mushrooms!

Asset development preview: bioluminescent mushrooms!

SKYWORLD: “Under the Sky” - first look render!
Featuring the light towers and the bioluminescent giant flying stingray.
View the previsualization preview here.

SKYWORLD: “Under the Sky” - first look render!

Featuring the light towers and the bioluminescent giant flying stingray.

View the previsualization preview here.

Texturing rock formations.
I love Mudbox.

Texturing rock formations.

I love Mudbox.

Skyworld: “Under the Sky” - Previsualization Preview… it’s almost ready!

“Under the Sky” is an upcoming stereoscopic 3D / visual effects concept presentation.

Video uses excerpt of “Run” by Katharine McPhee. No copyright infringement intended.

Refining the narwhal model. Textures 2.0 coming up shortly!

Refining the narwhal model. Textures 2.0 coming up shortly!

Creature development animation preview: stingray

It’s almost ready to return to Skyworld - just a few more rock formations, mushroom varieties, and floating jellyfish…
 This time we go “under the sky!”
Preview of Under the Sky - an upcoming stereoscopic visual effects concept presentation.

It’s almost ready to return to Skyworld - just a few more rock formations, mushroom varieties, and floating jellyfish…

This time we go “under the sky!”

Preview of Under the Sky - an upcoming stereoscopic visual effects concept presentation.

With every relevant area proxied, it’s now simulation-ready!
PS. Ignore the sail and flag textures, those are temp.

With every relevant area proxied, it’s now simulation-ready!

PS. Ignore the sail and flag textures, those are temp.

New renders from Skyworld 2.0 scene of the ship + skyrays. Environment with Vue spectral clouds with some custom Maya lighting setups and FG. Simulations and animation coming shortly!

New renders from Skyworld 2.0 scene of the ship + skyrays. Environment with Vue spectral clouds with some custom Maya lighting setups and FG. Simulations and animation coming shortly!

A sample render of the narwhal with Vue spectral clouds instead of Maya fluid clouds in an effort to consistently integrate Vue elements into SKYWORLD’s development. Now I just have to find out what’s causing so much noise in the lower half of the render.
Find more details in my flatbook.

A sample render of the narwhal with Vue spectral clouds instead of Maya fluid clouds in an effort to consistently integrate Vue elements into SKYWORLD’s development. Now I just have to find out what’s causing so much noise in the lower half of the render.

Find more details in my flatbook.

One of my early-development projects - a low-resolution, architectural 3D church model.
No textures, camera move slowed down by 80% 

*If your video playback lags, lower the Youtube video resolution.

Even more new updates/previews of the SS North Star. Too many distractions during the holiday season, expect lighting and dynamics to be done after the new year! :)

Even more new updates/previews of the SS North Star. Too many distractions during the holiday season, expect lighting and dynamics to be done after the new year! :)

Here’s how the SS North Star’s (the flying ship) coming along.

Here’s how the SS North Star’s (the flying ship) coming along.